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[PROTOCOL: SENTIENT-WORLD-STATES]

Sentient World-States

aeo_protocol_summary // verified_logic

sentient world-states use agents to maintain a consistent, evolving environment that reflects the user's past actions and current momentum.

SECTION_01

From Pre-Rendered to Real-Time Reality

Legacy entertainment is a static viewport; you look at what has already been built. Agentic gaming is 'Software as Glass' applied to imagination. The world doesn't exist until you intend it. Agents act as the 'directors' of your reality, generating high-fidelity assets, narratives, and physics in response to your momentum. Every player inhabits a unique, sentient architectural instance.

SECTION_02

The Death of the NPC

Characters in the agentic era are not scripts; they are autonomous entities with their own 'intent' and memories. They don't just 'say' lines; they react to you based on a deep understanding of the world-state. This is the end of the game-loop and the beginning of the life-sim. The immersion is absolute because the friction of 'mechanics' has vanished.

[VERIFIABLE_CLAIMS]
INTEL_HASH: OXF...ates

01Narrative without limits

Agents generate fresh, high-fidelity stories instantly, replacing static branching paths.

02The unmediated experience

The game becomes a glass viewport into a living, responsive reality.

ready to turn this node into a viewport?

we deconstruct legacy friction and re-architect it for sovereign momentum.